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b9f1292116
but with much reduced permissions ("stdio tty" if ncurses based and "stdio" for the ones that only perform basic operations). There's still a few games that we cannot yet remove their fs access, through pledge(2), since they open files on demand and too late, this might get revisited in the future. OK tb@
414 lines
7.7 KiB
C
414 lines
7.7 KiB
C
/* $OpenBSD: worm.c,v 1.39 2018/08/24 11:14:49 mestre Exp $ */
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/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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/*
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* Worm. Written by Michael Toy
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* UCSC
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*/
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#include <ctype.h>
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#include <curses.h>
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#include <err.h>
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#include <poll.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define HEAD '@'
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#define BODY 'o'
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#define LENGTH 7
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#define RUNLEN 8
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#define CNTRL(p) (p-'A'+1)
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WINDOW *tv;
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WINDOW *stw;
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struct body {
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int x;
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int y;
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struct body *prev;
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struct body *next;
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} *head, *tail, goody;
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int growing = 0;
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int growthscale = 1;
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int running = 0;
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int slow = 0;
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int score = 0;
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int start_len = LENGTH;
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int visible_len;
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int lastch;
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char outbuf[BUFSIZ];
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volatile sig_atomic_t wantleave = 0;
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volatile sig_atomic_t wantsuspend = 0;
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__dead void crash(void);
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void display(struct body *, char);
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void leave(int);
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void life(void);
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void newpos(struct body *);
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struct body *newlink(void);
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int process(int);
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void prize(void);
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int rnd(int);
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void setup(void);
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void suspend(int);
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int
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main(int argc, char **argv)
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{
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int retval;
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struct pollfd pfd[1];
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const char *errstr;
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struct timespec t, tn, tdiff;
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timespecclear(&t);
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setvbuf(stdout, outbuf, _IOFBF, sizeof outbuf);
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signal(SIGINT, leave);
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signal(SIGQUIT, leave);
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signal(SIGTSTP, suspend); /* process control signal */
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initscr();
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if (pledge("stdio tty", NULL) == -1)
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err(1, "pledge");
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cbreak();
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noecho();
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keypad(stdscr, TRUE);
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slow = (baudrate() <= 1200);
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clear();
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if (COLS < 18 || LINES < 5) {
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endwin();
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errx(1, "screen too small");
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}
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growthscale = COLS * LINES / 2000;
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if (growthscale == 0)
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growthscale = 1;
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if (argc >= 2) {
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start_len = strtonum(argv[1], 1, ((LINES-3) * (COLS-2)) / 3,
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&errstr);
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if (errstr) {
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endwin();
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errx(1, "length argument is %s.", errstr);
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}
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}
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stw = newwin(1, COLS-1, 0, 0);
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tv = newwin(LINES-1, COLS-1, 1, 0);
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box(tv, '*', '*');
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scrollok(tv, FALSE);
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scrollok(stw, FALSE);
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wmove(stw, 0, 0);
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wprintw(stw, " Worm");
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refresh();
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wrefresh(stw);
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wrefresh(tv);
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life(); /* Create the worm */
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prize(); /* Put up a goal */
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wmove(tv, head->y, head->x); /* Leave cursor on worm */
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wrefresh(tv);
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while (1) {
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if (wantleave) {
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endwin();
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return 0;
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}
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if (wantsuspend) {
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move(LINES-1, 0);
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refresh();
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endwin();
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fflush(stdout);
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kill(getpid(), SIGSTOP);
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signal(SIGTSTP, suspend);
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cbreak();
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noecho();
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setup();
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wantsuspend = 0;
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}
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if (running) {
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running--;
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process(lastch);
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} else {
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/* Check for timeout. */
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clock_gettime(CLOCK_MONOTONIC, &tn);
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if (timespeccmp(&t, &tn, <=)) {
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t = tn;
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t.tv_sec += 1;
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process(lastch);
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continue;
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}
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/* Prepare next read */
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pfd[0].fd = STDIN_FILENO;
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pfd[0].events = POLLIN;
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timespecsub(&t, &tn, &tdiff);
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retval = ppoll(pfd, 1, &tdiff, NULL);
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/* Nothing to do if timed out or signal. */
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if (retval <= 0)
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continue;
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/* Only update timer if valid key was pressed. */
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if (process(getch()) == 0)
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continue;
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/* Update using clock_gettime(), tn is too old now. */
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clock_gettime(CLOCK_MONOTONIC, &t);
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t.tv_sec += 1;
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}
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}
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}
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void
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life(void)
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{
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struct body *bp, *np;
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int i,j = 1;
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head = newlink();
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head->x = start_len % (COLS-5) + 2;
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head->y = LINES / 2;
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head->next = NULL;
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display(head, HEAD);
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for (i = 0, bp = head; i < start_len; i++, bp = np) {
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np = newlink();
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np->next = bp;
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bp->prev = np;
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if (((bp->x <= 2) && (j == 1)) || ((bp->x >= COLS-4) && (j == -1))) {
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j *= -1;
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np->x = bp->x;
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np->y = bp->y + 1;
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} else {
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np->x = bp->x - j;
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np->y = bp->y;
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}
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display(np, BODY);
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}
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tail = np;
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tail->prev = NULL;
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visible_len = start_len + 1;
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}
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void
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display(struct body *pos, char chr)
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{
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wmove(tv, pos->y, pos->x);
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waddch(tv, chr);
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}
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void
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leave(int dummy)
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{
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wantleave = 1;
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}
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int
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rnd(int range)
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{
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return arc4random_uniform(range);
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}
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void
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newpos(struct body *bp)
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{
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if (visible_len == (LINES-3) * (COLS-3) - 1) {
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endwin();
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printf("\nYou won!\nYour final score was %d\n\n", score);
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exit(0);
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}
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do {
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bp->y = rnd(LINES-3)+ 1;
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bp->x = rnd(COLS-3) + 1;
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wmove(tv, bp->y, bp->x);
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} while(winch(tv) != ' ');
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}
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void
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prize(void)
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{
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int value;
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value = rnd(9) + 1;
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newpos(&goody);
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waddch(tv, value+'0');
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wrefresh(tv);
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}
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int
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process(int ch)
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{
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int x,y;
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struct body *nh;
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x = head->x;
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y = head->y;
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switch(ch) {
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#ifdef KEY_LEFT
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case KEY_LEFT:
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#endif
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case 'h':
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x--;
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break;
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#ifdef KEY_DOWN
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case KEY_DOWN:
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#endif
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case 'j':
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y++;
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break;
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#ifdef KEY_UP
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case KEY_UP:
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#endif
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case 'k':
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y--;
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break;
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#ifdef KEY_RIGHT
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case KEY_RIGHT:
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#endif
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case 'l':
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x++;
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break;
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case 'H':
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x--;
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running = RUNLEN;
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ch = tolower(ch);
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break;
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case 'J':
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y++;
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running = RUNLEN/2;
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ch = tolower(ch);
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break;
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case 'K':
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y--;
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running = RUNLEN/2;
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ch = tolower(ch);
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break;
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case 'L':
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x++;
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running = RUNLEN;
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ch = tolower(ch);
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break;
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case '\f':
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setup();
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return (0);
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case CNTRL('Z'):
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suspend(0);
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return (0);
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case CNTRL('C'):
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crash();
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return (0);
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case CNTRL('D'):
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crash();
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return (0);
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case ERR:
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leave(0);
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return (0);
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default:
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return (0);
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}
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lastch = ch;
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if (growing == 0) {
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display(tail, ' ');
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tail->next->prev = NULL;
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nh = tail->next;
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free(tail);
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tail = nh;
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visible_len--;
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} else
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growing--;
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display(head, BODY);
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wmove(tv, y, x);
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if (isdigit(ch = winch(tv))) {
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int amt = ch - '0';
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growing += amt * growthscale;
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prize();
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score += amt;
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running = 0;
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wmove(stw, 0, COLS - 12);
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wprintw(stw, "Score: %3d", score);
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wrefresh(stw);
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} else if(ch != ' ')
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crash();
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nh = newlink();
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nh->next = NULL;
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nh->prev = head;
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head->next = nh;
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nh->y = y;
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nh->x = x;
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display(nh, HEAD);
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head = nh;
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visible_len++;
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if (!(slow && running)) {
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wmove(tv, head->y, head->x);
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wrefresh(tv);
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}
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return (1);
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}
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struct body *
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newlink(void)
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{
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struct body *tmp;
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if ((tmp = malloc(sizeof (struct body))) == NULL) {
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endwin();
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errx(1, "out of memory");
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}
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return (tmp);
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}
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void
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crash(void)
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{
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sleep(2);
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clear();
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endwin();
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printf("Well, you ran into something and the game is over.\n");
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printf("Your final score was %d\n", score);
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exit(0); /* leave() calls endwin(), which would hose the printf()'s */
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}
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void
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suspend(int dummy)
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{
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wantsuspend = 1;
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}
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void
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setup(void)
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{
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clear();
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refresh();
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touchwin(stw);
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wrefresh(stw);
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touchwin(tv);
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wrefresh(tv);
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}
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