mirror of
https://github.com/openbsd/src.git
synced 2025-01-10 06:47:55 -08:00
Ansify the bulk of phantasia. No binary change on amd64. Based
on an older diff by mestre. ok mestre@
This commit is contained in:
parent
d973fa72ce
commit
f0d3161e56
@ -1,4 +1,4 @@
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/* $OpenBSD: fight.c,v 1.11 2014/07/12 03:41:04 deraadt Exp $ */
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/* $OpenBSD: fight.c,v 1.12 2016/01/06 09:39:51 tb Exp $ */
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/* $NetBSD: fight.c,v 1.2 1995/03/24 03:58:39 cgd Exp $ */
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/*
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@ -38,8 +38,7 @@
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*************************************************************************/
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void
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encounter(particular)
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int particular;
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encounter(int particular)
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{
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int flockcnt = 1; /* how many time flocked */
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volatile bool firsthit = Player.p_blessing; /* set if player gets
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@ -207,7 +206,7 @@ encounter(particular)
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*************************************************************************/
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int
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pickmonster()
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pickmonster(void)
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{
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if (Player.p_specialtype == SC_VALAR)
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/* even chance of any monster */
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@ -264,7 +263,7 @@ pickmonster()
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*************************************************************************/
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void
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playerhits()
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playerhits(void)
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{
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double inflict; /* damage inflicted */
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int ch; /* input */
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@ -435,7 +434,7 @@ playerhits()
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*************************************************************************/
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void
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monsthits()
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monsthits(void)
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{
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double inflict; /* damage inflicted */
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int ch; /* input */
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@ -709,7 +708,7 @@ SPECIALHIT:
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*************************************************************************/
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void
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cancelmonster()
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cancelmonster(void)
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{
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Curmonster.m_energy = 0.0;
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Curmonster.m_experience = 0.0;
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@ -743,8 +742,7 @@ cancelmonster()
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*************************************************************************/
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void
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hitmonster(inflict)
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double inflict;
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hitmonster(double inflict)
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{
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mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, inflict);
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Curmonster.m_energy -= inflict;
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@ -797,7 +795,7 @@ hitmonster(inflict)
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*************************************************************************/
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void
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throwspell()
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throwspell(void)
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{
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double inflict; /* damage inflicted */
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double dtemp; /* for dtemporary calculations */
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@ -1028,8 +1026,7 @@ throwspell()
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*************************************************************************/
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void
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callmonster(which)
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int which;
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callmonster(int which)
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{
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struct monster Othermonster; /* to find a name for mimics */
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@ -1136,7 +1133,7 @@ callmonster(which)
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*************************************************************************/
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void
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awardtreasure()
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awardtreasure(void)
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{
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int whichtreasure; /* calculated treasure to grant */
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int temp; /* temporary */
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@ -1573,7 +1570,7 @@ awardtreasure()
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*************************************************************************/
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void
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cursedtreasure()
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cursedtreasure(void)
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{
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if (Player.p_charms > 0) {
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addstr("But your charm saved you!\n");
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@ -1613,7 +1610,7 @@ cursedtreasure()
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*************************************************************************/
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void
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scramblestats()
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scramblestats(void)
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{
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double dbuf[6]; /* to put statistic in */
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double dtemp1, dtemp2; /* for swapping values */
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@ -1,4 +1,4 @@
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/* $OpenBSD: gamesupport.c,v 1.7 2010/12/15 06:40:39 tedu Exp $ */
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/* $OpenBSD: gamesupport.c,v 1.8 2016/01/06 09:39:51 tb Exp $ */
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/* $NetBSD: gamesupport.c,v 1.3 1995/04/24 12:24:28 cgd Exp $ */
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/*
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@ -54,8 +54,7 @@
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*************************************************************************/
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void
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changestats(ingameflag)
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bool ingameflag;
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changestats(bool ingameflag)
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{
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static char flag[2] = /* for printing values of bools */
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{'F', 'T'};
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@ -198,7 +197,6 @@ changestats(ingameflag)
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return;
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} else
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cleanup(TRUE);
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/* NOTREACHED */
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}
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mvaddstr(20, 0, "!:Quit ?:Delete");
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mvaddstr(21, 0, "What would you like to change ? ");
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@ -509,7 +507,7 @@ BALTER:
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*************************************************************************/
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void
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monstlist()
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monstlist(void)
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{
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int count = 0; /* count in file */
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@ -546,7 +544,7 @@ monstlist()
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*************************************************************************/
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void
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scorelist()
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scorelist(void)
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{
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struct scoreboard sbuf; /* for reading entries */
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FILE *fp; /* to open the file */
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@ -583,7 +581,7 @@ scorelist()
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*************************************************************************/
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void
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activelist()
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activelist(void)
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{
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fseek(Playersfp, 0L, SEEK_SET);
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printf("Current characters on file are:\n\n");
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@ -621,7 +619,7 @@ activelist()
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*************************************************************************/
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void
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purgeoldplayers()
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purgeoldplayers(void)
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{
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int today; /* day of year for today */
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int daysold; /* how many days since the character has been
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@ -678,7 +676,7 @@ purgeoldplayers()
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*************************************************************************/
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void
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enterscore()
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enterscore(void)
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{
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struct scoreboard sbuf; /* buffer to read in scoreboard entries */
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FILE *fp; /* to open scoreboard file */
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@ -694,7 +692,6 @@ enterscore()
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loc += SZ_SCORESTRUCT;
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} else {
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error(_PATH_SCORE);
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/* NOTREACHED */
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}
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/*
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/* $OpenBSD: interplayer.c,v 1.6 2014/07/12 03:41:04 deraadt Exp $ */
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/* $OpenBSD: interplayer.c,v 1.7 2016/01/06 09:39:51 tb Exp $ */
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/* $NetBSD: interplayer.c,v 1.2 1995/03/24 03:58:47 cgd Exp $ */
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/*
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@ -33,7 +33,7 @@
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*************************************************************************/
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void
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checkbattle()
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checkbattle(void)
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{
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long foeloc = 0L; /* location in file of person to fight */
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@ -110,8 +110,7 @@ checkbattle()
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*************************************************************************/
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void
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battleplayer(foeplace)
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long foeplace;
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battleplayer(long foeplace)
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{
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double dtemp; /* for temporary calculations */
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double oldhits = 0.0; /* previous damage inflicted by foe */
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@ -357,7 +356,7 @@ LEAVE:
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*************************************************************************/
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void
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myturn()
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myturn(void)
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{
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double dtemp; /* for temporary calculations */
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int ch; /* input */
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@ -459,7 +458,7 @@ HIT:
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*************************************************************************/
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void
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checktampered()
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checktampered(void)
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{
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long loc = 0L; /* location in energy void file */
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@ -520,10 +519,7 @@ checktampered()
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*************************************************************************/
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void
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tampered(what, arg1, arg2)
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int what;
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double arg1;
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double arg2;
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tampered(int what, double arg1, double arg2)
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{
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long loc; /* location in file of other players */
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@ -704,8 +700,7 @@ tampered(what, arg1, arg2)
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*************************************************************************/
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void
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userlist(ingameflag)
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bool ingameflag;
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userlist(bool ingameflag)
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{
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int numusers = 0; /* number of users on file */
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@ -795,7 +790,7 @@ userlist(ingameflag)
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*************************************************************************/
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void
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throneroom()
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throneroom(void)
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{
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FILE *fp; /* to clear energy voids */
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long loc = 0L; /* location of old king in player file */
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@ -876,7 +871,7 @@ throneroom()
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*************************************************************************/
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void
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dotampered()
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dotampered(void)
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{
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short tamper; /* value for tampering with other players */
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char *option; /* pointer to option description */
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@ -1108,9 +1103,7 @@ dotampered()
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*************************************************************************/
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void
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writevoid(vp, loc)
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struct energyvoid *vp;
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long loc;
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writevoid(struct energyvoid *vp, long loc)
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{
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fseek(Energyvoidfp, loc, SEEK_SET);
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@ -1145,7 +1138,7 @@ writevoid(vp, loc)
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*************************************************************************/
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long
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allocvoid()
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allocvoid(void)
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{
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long loc = 0L; /* location of new energy void */
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/* $OpenBSD: io.c,v 1.6 2014/07/12 03:41:04 deraadt Exp $ */
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/* $OpenBSD: io.c,v 1.7 2016/01/06 09:39:51 tb Exp $ */
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/* $NetBSD: io.c,v 1.2 1995/03/24 03:58:50 cgd Exp $ */
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/*
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@ -43,9 +43,7 @@
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*************************************************************************/
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void
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getstring(cp, mx)
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char *cp;
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int mx;
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getstring(char *cp, int mx)
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{
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char *inptr; /* pointer into string for next string */
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int x, y; /* original x, y coordinates on screen */
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@ -119,8 +117,7 @@ getstring(cp, mx)
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*************************************************************************/
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void
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more(where)
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int where;
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more(int where)
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{
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mvaddstr(where, 0, "-- more --");
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getanswer(" ", FALSE);
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@ -152,7 +149,7 @@ more(where)
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*************************************************************************/
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double
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infloat()
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infloat(void)
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{
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double result; /* return value */
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@ -190,7 +187,7 @@ infloat()
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*************************************************************************/
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int
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inputoption()
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inputoption(void)
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{
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++Player.p_age; /* increase age */
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@ -233,7 +230,7 @@ inputoption()
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*************************************************************************/
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void
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interrupt()
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interrupt(void)
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{
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char line[81]; /* a place to store data already on screen */
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int loop; /* counter */
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@ -307,9 +304,7 @@ interrupt()
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*************************************************************************/
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int
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getanswer(choices, def)
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char *choices;
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bool def;
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getanswer(char *choices, bool def)
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{
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int ch; /* input */
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volatile int loop; /* counter */
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@ -407,8 +402,7 @@ getanswer(choices, def)
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*************************************************************************/
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void
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catchalarm(dummy)
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int dummy;
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catchalarm(int dummy)
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{
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longjmp(Timeoenv, 1);
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}
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@ -1,4 +1,4 @@
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/* $OpenBSD: main.c,v 1.17 2014/11/16 04:49:48 guenther Exp $ */
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/* $OpenBSD: main.c,v 1.18 2016/01/06 09:39:51 tb Exp $ */
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/* $NetBSD: main.c,v 1.3 1995/04/24 12:24:37 cgd Exp $ */
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/*
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@ -95,9 +95,7 @@
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****************************************************************************/
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int
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main(argc, argv)
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int argc;
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char **argv;
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main(int argc, char **argv)
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{
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bool noheader = FALSE; /* set if don't want header */
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bool headeronly = FALSE; /* set if only want header */
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@ -313,7 +311,7 @@ main(argc, argv)
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*************************************************************************/
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void
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initialstate()
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initialstate(void)
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{
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#ifdef TERMIOS
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struct termios tty;
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@ -398,7 +396,7 @@ initialstate()
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*************************************************************************/
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long
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rollnewplayer()
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rollnewplayer(void)
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{
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int chartype; /* character type */
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int ch; /* input */
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@ -515,7 +513,7 @@ rollnewplayer()
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*************************************************************************/
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void
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procmain()
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procmain(void)
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{
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int ch; /* input */
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double x; /* desired new x coordinate */
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@ -749,7 +747,7 @@ procmain()
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*************************************************************************/
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void
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titlelist()
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titlelist(void)
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{
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FILE *fp; /* used for opening various files */
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bool councilfound = FALSE; /* set if we find a member of the
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@ -883,7 +881,7 @@ titlelist()
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*************************************************************************/
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long
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recallplayer()
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recallplayer(void)
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{
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long loc = 0L; /* location in player file */
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int loop; /* loop counter */
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@ -966,7 +964,7 @@ recallplayer()
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*************************************************************************/
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void
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neatstuff()
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neatstuff(void)
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{
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double temp; /* for temporary calculations */
|
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int ch; /* input */
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@ -1090,8 +1088,7 @@ neatstuff()
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*************************************************************************/
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void
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genchar(type)
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int type;
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genchar(int type)
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{
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int subscript; /* used for subscripting into Stattable */
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struct charstats *statptr; /* for pointing into Stattable */
|
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@ -1188,8 +1185,7 @@ playinit()
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*************************************************************************/
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void
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cleanup(doexit)
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int doexit;
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cleanup(int doexit)
|
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{
|
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if (Windows) {
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move(LINES - 2, 0);
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|
@ -1,4 +1,4 @@
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/* $OpenBSD: misc.c,v 1.17 2015/12/26 00:26:39 mestre Exp $ */
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/* $OpenBSD: misc.c,v 1.18 2016/01/06 09:39:51 tb Exp $ */
|
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/* $NetBSD: misc.c,v 1.2 1995/03/24 03:59:03 cgd Exp $ */
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/*
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@ -115,10 +115,8 @@ movelevel()
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/
|
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*************************************************************************/
|
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|
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char *
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descrlocation(playerp, shortflag)
|
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struct player *playerp;
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bool shortflag;
|
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char *
|
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descrlocation(struct player *playerp, bool shortflag)
|
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{
|
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double circle; /* corresponding circle for coordinates */
|
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int quadrant; /* quandrant of grid */
|
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@ -582,10 +580,8 @@ allstatslist()
|
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/
|
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*************************************************************************/
|
||||
|
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char *
|
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descrtype(playerp, shortflag)
|
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struct player *playerp;
|
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bool shortflag;
|
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char *
|
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descrtype(struct player *playerp, bool shortflag)
|
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{
|
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int type; /* for caluculating result subscript */
|
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static char *results[] =/* description table */
|
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@ -673,9 +669,7 @@ descrtype(playerp, shortflag)
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*************************************************************************/
|
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long
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findname(name, playerp)
|
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char *name;
|
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struct player *playerp;
|
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findname(char *name, struct player *playerp)
|
||||
{
|
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long loc = 0; /* location in the file */
|
||||
|
||||
@ -764,9 +758,7 @@ allocrecord()
|
||||
*************************************************************************/
|
||||
|
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void
|
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freerecord(playerp, loc)
|
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struct player *playerp;
|
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long loc;
|
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freerecord(struct player *playerp, long loc)
|
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{
|
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playerp->p_name[0] = CH_MARKDELETE;
|
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playerp->p_status = S_NOTUSED;
|
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@ -845,8 +837,7 @@ leavegame()
|
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*************************************************************************/
|
||||
|
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void
|
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death(how)
|
||||
char *how;
|
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death(char *how)
|
||||
{
|
||||
FILE *fp; /* for updating various files */
|
||||
int ch; /* input */
|
||||
@ -968,9 +959,7 @@ death(how)
|
||||
*************************************************************************/
|
||||
|
||||
void
|
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writerecord(playerp, place)
|
||||
struct player *playerp;
|
||||
long place;
|
||||
writerecord(struct player *playerp, long place)
|
||||
{
|
||||
fseek(Playersfp, place, SEEK_SET);
|
||||
fwrite(playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
|
||||
@ -1003,8 +992,7 @@ writerecord(playerp, place)
|
||||
*************************************************************************/
|
||||
|
||||
double
|
||||
explevel(experience)
|
||||
double experience;
|
||||
explevel(double experience)
|
||||
{
|
||||
if (experience < 1.1e7)
|
||||
return (floor(pow((experience / 1000.0), 0.4875)));
|
||||
@ -1037,8 +1025,7 @@ explevel(experience)
|
||||
*************************************************************************/
|
||||
|
||||
void
|
||||
truncstring(string)
|
||||
char *string;
|
||||
truncstring(char *string)
|
||||
{
|
||||
int length; /* length of string */
|
||||
|
||||
@ -1075,10 +1062,7 @@ truncstring(string)
|
||||
*************************************************************************/
|
||||
|
||||
void
|
||||
altercoordinates(xnew, ynew, operation)
|
||||
double xnew;
|
||||
double ynew;
|
||||
int operation;
|
||||
altercoordinates(double xnew, double ynew, int operation)
|
||||
{
|
||||
switch (operation) {
|
||||
case A_FORCED: /* move with no checks */
|
||||
@ -1151,9 +1135,7 @@ altercoordinates(xnew, ynew, operation)
|
||||
*************************************************************************/
|
||||
|
||||
void
|
||||
readrecord(playerp, loc)
|
||||
struct player *playerp;
|
||||
long loc;
|
||||
readrecord(struct player *playerp, long loc)
|
||||
{
|
||||
fseek(Playersfp, loc, SEEK_SET);
|
||||
fread(playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
|
||||
@ -1183,7 +1165,7 @@ readrecord(playerp, loc)
|
||||
*************************************************************************/
|
||||
|
||||
void
|
||||
adjuststats()
|
||||
adjuststats(void)
|
||||
{
|
||||
double dtemp; /* for temporary calculations */
|
||||
|
||||
@ -1298,8 +1280,7 @@ adjuststats()
|
||||
*************************************************************************/
|
||||
|
||||
void
|
||||
initplayer(playerp)
|
||||
struct player *playerp;
|
||||
initplayer(struct player *playerp)
|
||||
{
|
||||
playerp->p_experience =
|
||||
playerp->p_level =
|
||||
@ -1381,7 +1362,7 @@ initplayer(playerp)
|
||||
*************************************************************************/
|
||||
|
||||
void
|
||||
readmessage()
|
||||
readmessage(void)
|
||||
{
|
||||
move(3, 0);
|
||||
clrtoeol();
|
||||
@ -1415,8 +1396,7 @@ readmessage()
|
||||
*************************************************************************/
|
||||
|
||||
__dead void
|
||||
error(whichfile)
|
||||
char *whichfile;
|
||||
error(char *whichfile)
|
||||
{
|
||||
|
||||
if (Windows)
|
||||
@ -1456,8 +1436,7 @@ error(whichfile)
|
||||
*************************************************************************/
|
||||
|
||||
double
|
||||
distance(x1, x2, y1, y2)
|
||||
double x1, x2, y1, y2;
|
||||
distance(double x1, double x2, double y1, double y2)
|
||||
{
|
||||
double deltax, deltay;
|
||||
|
||||
@ -1491,8 +1470,7 @@ distance(x1, x2, y1, y2)
|
||||
*************************************************************************/
|
||||
|
||||
char *
|
||||
descrstatus(playerp)
|
||||
struct player *playerp;
|
||||
descrstatus(struct player *playerp)
|
||||
{
|
||||
switch (playerp->p_status) {
|
||||
case S_PLAYING:
|
||||
@ -1551,7 +1529,7 @@ descrstatus(playerp)
|
||||
*************************************************************************/
|
||||
|
||||
double
|
||||
drandom()
|
||||
drandom(void)
|
||||
{
|
||||
return ((double) arc4random() / (UINT32_MAX + 1.0));
|
||||
}
|
||||
@ -1585,9 +1563,7 @@ drandom()
|
||||
*************************************************************************/
|
||||
|
||||
void
|
||||
collecttaxes(gold, gems)
|
||||
double gold;
|
||||
double gems;
|
||||
collecttaxes(double gold, double gems)
|
||||
{
|
||||
FILE *fp; /* to update Goldfile */
|
||||
double dtemp; /* for temporary calculations */
|
||||
|
Loading…
Reference in New Issue
Block a user