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if your dying scream would escape the death field, realign to stay within
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@ -1,4 +1,4 @@
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/* $OpenBSD: main.c,v 1.25 2016/03/07 12:07:57 mestre Exp $ */
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/* $OpenBSD: main.c,v 1.26 2017/05/28 21:01:13 tedu Exp $ */
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/* $NetBSD: main.c,v 1.5 1995/04/22 10:08:54 cgd Exp $ */
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/*
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@ -159,7 +159,10 @@ main(int ac, char *av[])
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make_level();
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play_level();
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}
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move(My_pos.y, My_pos.x);
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if (My_pos.x > X_FIELDSIZE - 16)
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move(My_pos.y, X_FIELDSIZE - 16);
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else
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move(My_pos.y, My_pos.x);
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printw("AARRrrgghhhh....");
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refresh();
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score(score_wfd);
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