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https://github.com/openbsd/src.git
synced 2025-01-10 06:47:55 -08:00
fixed the "/* in comments" problem.
This commit is contained in:
parent
d077aa933e
commit
db69080045
@ -214,7 +214,7 @@ startup()
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demo=Start(0);
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srand((int)(time((time_t *)NULL))); /* random seed */
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/* srand(371); /* non-random seed */
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/* srand(371); */ /* non-random seed */
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hinted[3]=yes(65,1,0);
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newloc=1;
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delhit = 0;
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@ -134,7 +134,7 @@ char buf[BUFSZ];
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break;
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}
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}
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/* obfree(obj, otmp2); /* now unnecessary: no pointers on bill */
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/* obfree(obj, otmp2);*//* now unnecessary: no pointers on bill */
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free((char *) obj); /* let us hope nobody else saved a pointer */
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}
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@ -137,7 +137,7 @@ char *name;
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u.uhp = -1;
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}
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if(u.uhp < 1) done_in_by(mtmp);
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/* flags.botlx = 1; /* should we show status line ? */
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/* flags.botlx = 1; */ /* should we show status line ? */
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}
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dochugw(mtmp) register struct monst *mtmp; {
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@ -97,12 +97,12 @@ struct stat buf, hbuf;
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gethdate(name) char *name; {
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/* old version - for people short of space */
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/*
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/* register char *np;
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/* if(stat(name, &hbuf))
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/* error("Cannot get status of %s.",
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/* (np = rindex(name, '/')) ? np+1 : name);
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/*
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/* version using PATH from: seismo!gregc@ucsf-cgl.ARPA (Greg Couch) */
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register char *np;
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if(stat(name, &hbuf))
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error("Cannot get status of %s.",
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(np = rindex(name, '/')) ? np+1 : name);
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version using PATH from: seismo!gregc@ucsf-cgl.ARPA (Greg Couch) */
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/*
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@ -166,8 +166,8 @@ veryold(fd) {
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return(0);
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/* From: Rick Adams <seismo!rick>
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/* This will work on 4.1cbsd, 4.2bsd and system 3? & 5.
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/* It will do nothing on V7 or 4.1bsd. */
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This will work on 4.1cbsd, 4.2bsd and system 3? & 5.
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It will do nothing on V7 or 4.1bsd. */
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if(!(kill(lockedpid, 0) == -1 && errno == ESRCH))
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return(0);
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}
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@ -208,7 +208,7 @@ main(argc,argv)
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drawscreen(); /* show the initial dungeon */
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predostuff = 2; /* tell the trap functions that they must do a showplayer()
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from here on */
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/* nice(1); /* games should be run niced */
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/* nice(1); */ /* games should be run niced */
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yrepcount = hit2flag = 0;
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while (1)
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{
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@ -34,7 +34,7 @@
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/ Arbitrate between monster and player. Watch for either
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/ dying.
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/
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/************************************************************************/
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*************************************************************************/
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encounter(particular)
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int particular;
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@ -211,7 +211,7 @@ int flockcnt = 1; /* how many time flocked */
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/ is altered (to add monsters, or make them tougher), this
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/ routine may also need to be changed.
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/
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/************************************************************************/
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*************************************************************************/
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pickmonster()
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{
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@ -267,7 +267,7 @@ pickmonster()
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/ DESCRIPTION:
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/ Process all monster battle options.
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/
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/************************************************************************/
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*************************************************************************/
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playerhits()
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{
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@ -445,7 +445,7 @@ int ch; /* input */
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/ Handle all special monsters here. If the monster is not a special
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/ one, simply roll a hit against the player.
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/
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/************************************************************************/
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*************************************************************************/
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monsthits()
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{
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@ -722,7 +722,7 @@ SPECIALHIT:
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/ Clear current monster's energy, experience, treasure type, and
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/ flock. This is the same as having the monster run away.
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/
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/************************************************************************/
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*************************************************************************/
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cancelmonster()
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{
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@ -755,7 +755,7 @@ cancelmonster()
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/ Hit monster specified number of times. Handle when monster dies,
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/ and a few special monsters.
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/
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/************************************************************************/
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*************************************************************************/
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hitmonster(inflict)
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double inflict;
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@ -810,7 +810,7 @@ double inflict;
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/ DESCRIPTION:
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/ Prompt player and process magic spells.
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/
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/************************************************************************/
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*************************************************************************/
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throwspell()
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{
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@ -1050,7 +1050,7 @@ int ch; /* input */
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/ Adjust statistics based upon current size.
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/ Handle some special monsters.
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/
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/************************************************************************/
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*************************************************************************/
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callmonster(which)
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int which;
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@ -1160,7 +1160,7 @@ struct monster Othermonster; /* to find a name for mimics */
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/ certain player statistics.
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/ Handle cursed treasure.
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/
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/************************************************************************/
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*************************************************************************/
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awardtreasure()
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{
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@ -1608,7 +1608,7 @@ double dtemp; /* for temporary calculations */
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/ Handle cursed treasure. Look for amulets and charms to save
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/ the player from the curse.
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/
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/************************************************************************/
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*************************************************************************/
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cursedtreasure()
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{
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@ -1650,7 +1650,7 @@ cursedtreasure()
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/ DESCRIPTION:
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/ Swap a few player statistics randomly.
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/
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/************************************************************************/
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*************************************************************************/
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scramblestats()
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{
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@ -50,7 +50,7 @@
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/ - another player structure would be necessary to check for names
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/ already in use
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/
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/************************************************************************/
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*************************************************************************/
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changestats(ingameflag)
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bool ingameflag;
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@ -510,7 +510,7 @@ BALTER:
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/ DESCRIPTION:
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/ Read monster file, and print a monster listing on standard output.
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/
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/************************************************************************/
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*************************************************************************/
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monstlist()
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{
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@ -546,7 +546,7 @@ register int count = 0; /* count in file */
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/ DESCRIPTION:
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/ Read the scoreboard file and print the contents.
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/
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/************************************************************************/
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*************************************************************************/
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scorelist()
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{
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@ -583,7 +583,7 @@ register FILE *fp; /* to open the file */
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/ DESCRIPTION:
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/ Read player file, and print list of active records to standard output.
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/
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/************************************************************************/
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*************************************************************************/
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activelist()
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{
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@ -620,7 +620,7 @@ activelist()
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/ Delete characters which have not been used with the last
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/ three weeks.
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/
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/************************************************************************/
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*************************************************************************/
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purgeoldplayers()
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{
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@ -676,7 +676,7 @@ long loc = 0L; /* location in file */
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/ if an entry is found, and it is lower than the current player,
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/ replace it, otherwise create an entry.
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/
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/************************************************************************/
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*************************************************************************/
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enterscore()
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{
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@ -29,7 +29,7 @@
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/ current player.
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/ Also update user count.
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/
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/************************************************************************/
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*************************************************************************/
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checkbattle()
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{
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@ -106,7 +106,7 @@ long foeloc = 0L; /* location in file of person to fight */
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/ p_1scratch:
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/ set to total damage inflicted so far; changes to indicate action
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/
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/************************************************************************/
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*************************************************************************/
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battleplayer(foeplace)
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long foeplace;
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@ -361,7 +361,7 @@ LEAVE:
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/ Take action action against foe, and decide who is master
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/ for next iteration.
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/
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/************************************************************************/
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*************************************************************************/
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myturn()
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{
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@ -469,7 +469,7 @@ HIT:
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/ Check for energy voids, holy grail, and tampering by other
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/ players.
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/
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/************************************************************************/
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*************************************************************************/
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checktampered()
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{
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@ -530,7 +530,7 @@ long loc = 0L; /* location in energy void file */
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/ Take care of energy voids, holy grail, decree and intervention
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/ action on current player.
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/
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/************************************************************************/
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*************************************************************************/
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tampered(what, arg1, arg2)
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int what;
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@ -727,7 +727,7 @@ long loc; /* location in file of other players */
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/ The valar has no coordinates, and is completely invisible if
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/ cloaked.
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/
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/************************************************************************/
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*************************************************************************/
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userlist(ingameflag)
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bool ingameflag;
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@ -822,7 +822,7 @@ register int numusers = 0; /* number of users on file */
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/ Clear energy voids with new king.
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/ Print 'decree' prompt.
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/
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/************************************************************************/
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*************************************************************************/
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throneroom()
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{
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@ -904,7 +904,7 @@ long loc = 0L; /* location of old king in player file */
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/ DESCRIPTION:
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/ Tamper with other players. Handle king/valar specific options.
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/
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/************************************************************************/
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*************************************************************************/
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dotampered()
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{
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@ -1156,7 +1156,7 @@ FILE *fp; /* for opening gold file */
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/ DESCRIPTION:
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/ Write out energy void structure at specified location.
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/
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/************************************************************************/
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*************************************************************************/
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writevoid(vp, loc)
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register struct energyvoid *vp;
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@ -1192,7 +1192,7 @@ long loc;
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/ location.
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/ If no inactive ones are found, return one more than last location.
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/
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/************************************************************************/
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*************************************************************************/
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long
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allocvoid()
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@ -39,7 +39,7 @@
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/
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/ 'mx' is assumed to be at least 2.
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/
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/************************************************************************/
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*************************************************************************/
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getstring(cp, mx)
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register char *cp;
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@ -115,7 +115,7 @@ int ch; /* input */
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/ DESCRIPTION:
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/ Print a message, and wait for a space character.
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/
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/************************************************************************/
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*************************************************************************/
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more(where)
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int where;
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@ -147,7 +147,7 @@ int where;
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/ number.
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/ If no valid number is found, return 0.0.
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/
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/************************************************************************/
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*************************************************************************/
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double
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infloat()
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@ -185,7 +185,7 @@ double result; /* return value */
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/ Refresh screen, and get a single character option from player.
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/ Return a random value if player's ring has gone bad.
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/
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/************************************************************************/
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*************************************************************************/
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inputoption()
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{
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@ -228,7 +228,7 @@ inputoption()
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/ If the player wants to quit while in battle, he/she automatically
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/ dies.
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/
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/************************************************************************/
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*************************************************************************/
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interrupt()
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{
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@ -318,7 +318,7 @@ unsigned savealarm; /* to save alarm value */
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/ list of choices.
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/ Give up after 3 tries.
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/
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/************************************************************************/
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*************************************************************************/
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getanswer(choices, def)
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char *choices;
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@ -429,7 +429,7 @@ YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
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/ Come here when the alarm expires while waiting for input.
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/ Simply longjmp() into getanswer().
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/
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/************************************************************************/
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*************************************************************************/
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void
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catchalarm()
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@ -93,7 +93,7 @@
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/ Process arguments, initialize program, and loop forever processing
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/ player input.
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/
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/***************************************************************************/
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****************************************************************************/
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main(argc, argv)
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int argc;
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@ -334,7 +334,7 @@ double dtemp; /* for temporary calculations */
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/ DESCRIPTION:
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/ Set global flags, and open files which remain open.
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/
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/************************************************************************/
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*************************************************************************/
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initialstate()
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{
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@ -395,7 +395,7 @@ initialstate()
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/ DESCRIPTION:
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/ Prompt player, and roll up new character.
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/
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/************************************************************************/
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*************************************************************************/
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long
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rollnewplayer()
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@ -514,7 +514,7 @@ int ch; /* input */
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/ DESCRIPTION:
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/ Process main menu options.
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/
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/************************************************************************/
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*************************************************************************/
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procmain()
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{
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@ -747,7 +747,7 @@ bool hasmoved = FALSE; /* set if player has moved */
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/ DESCRIPTION:
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/ Print important information about game, players, etc.
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/
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/************************************************************************/
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*************************************************************************/
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titlelist()
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{
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@ -880,7 +880,7 @@ char hiname[21], nxtname[21];/* used for finding the two highest players */
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/ DESCRIPTION:
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/ Search for a character of a certain name, and check password.
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/
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/************************************************************************/
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*************************************************************************/
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long
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recallplayer()
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@ -966,7 +966,7 @@ int ch; /* input */
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/ DESCRIPTION:
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/ Handle gurus, medics, etc.
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/
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/************************************************************************/
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*************************************************************************/
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neatstuff()
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{
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@ -1100,7 +1100,7 @@ int ch; /* input */
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/ DESCRIPTION:
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/ Use the lookup table for rolling stats.
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/
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/************************************************************************/
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*************************************************************************/
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genchar(type)
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int type;
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@ -1160,7 +1160,7 @@ register struct charstats *statptr;/* for pointing into Stattable */
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/ DESCRIPTION:
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/ Catch a bunch of signals, and turn on curses stuff.
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/
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/************************************************************************/
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*************************************************************************/
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playinit()
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{
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@ -1266,7 +1266,7 @@ playinit()
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/ Close all open files. If we are "in curses" terminate curses.
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/ If 'doexit' is set, exit, otherwise return.
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/
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/************************************************************************/
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*************************************************************************/
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cleanup(doexit)
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bool doexit;
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|
@ -32,7 +32,7 @@
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/ level.
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/ Check for council of wise, and being too big to be king.
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/
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/************************************************************************/
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*************************************************************************/
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movelevel()
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{
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@ -112,7 +112,7 @@ double inc; /* increment between new and old levels */
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/ Look at coordinates and return an appropriately formatted
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/ string.
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/
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/************************************************************************/
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*************************************************************************/
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char *
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descrlocation(playerp, shortflag)
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@ -213,7 +213,7 @@ static char *nametable[4][4] = /* names of places */
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/ a few books. Higher level players shouldn't even bother to pick
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/ up gold, except maybe to buy mana once in a while.
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/
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/************************************************************************/
|
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*************************************************************************/
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tradingpost()
|
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{
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@ -501,7 +501,7 @@ bool dishonest = FALSE;/* set when merchant is dishonest */
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/ DESCRIPTION:
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/ Important player statistics are printed on the screen.
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/
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/************************************************************************/
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*************************************************************************/
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displaystats()
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{
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@ -535,7 +535,7 @@ displaystats()
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/ DESCRIPTION:
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/ Print out some player statistics of lesser importance.
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/
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/************************************************************************/
|
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*************************************************************************/
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allstatslist()
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{
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@ -594,7 +594,7 @@ static char *flags[] = /* to print value of some bools */
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/ has a crown.
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/ If 'shortflag' is TRUE, return a 3 character string.
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/
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/************************************************************************/
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*************************************************************************/
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char *
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descrtype(playerp, shortflag)
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@ -687,7 +687,7 @@ static char *results[] = /* description table */
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/ Search the player file for the player of the given name.
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/ If player is found, fill structure with player data.
|
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/
|
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/************************************************************************/
|
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*************************************************************************/
|
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|
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long
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findname(name, playerp)
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@ -733,7 +733,7 @@ long loc = 0; /* location in the file */
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/ Search the player file for an unused entry. If none are found,
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/ make one at the end of the file.
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/
|
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/************************************************************************/
|
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*************************************************************************/
|
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long
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allocrecord()
|
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@ -781,7 +781,7 @@ long loc = 0L; /* location in file */
|
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/ DESCRIPTION:
|
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/ Mark structure as not used, and update player file.
|
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/
|
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/************************************************************************/
|
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*************************************************************************/
|
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|
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freerecord(playerp, loc)
|
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struct player *playerp;
|
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@ -814,7 +814,7 @@ long loc;
|
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/ Mark player as inactive, and cleanup.
|
||||
/ Do not save players below level 1.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
leavegame()
|
||||
{
|
||||
@ -861,7 +861,7 @@ leavegame()
|
||||
/ Update scoreboard, lastdead, and let other players know about
|
||||
/ the demise of their comrade.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
death(how)
|
||||
char *how;
|
||||
@ -991,7 +991,7 @@ static char *deathmesg[] =
|
||||
/ DESCRIPTION:
|
||||
/ Update location in player file with given structure.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
writerecord(playerp, place)
|
||||
register struct player *playerp;
|
||||
@ -1025,7 +1025,7 @@ long place;
|
||||
/ Experience level is a geometric progression. This has been finely
|
||||
/ tuned over the years, and probably should not be changed.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
double
|
||||
explevel(experience)
|
||||
@ -1059,7 +1059,7 @@ double experience;
|
||||
/ DESCRIPTION:
|
||||
/ Put nul characters in place of spaces at the end of the string.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
truncstring(string)
|
||||
register char *string;
|
||||
@ -1096,7 +1096,7 @@ register int length; /* length of string */
|
||||
/ If the player is beyond the point of no return, he/she is forced
|
||||
/ to stay there.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
altercoordinates(xnew, ynew, operation)
|
||||
double xnew;
|
||||
@ -1172,7 +1172,7 @@ int operation;
|
||||
/ DESCRIPTION:
|
||||
/ Read structure information from player file.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
readrecord(playerp, loc)
|
||||
register struct player *playerp;
|
||||
@ -1203,7 +1203,7 @@ long loc;
|
||||
/ DESCRIPTION:
|
||||
/ Handle adjustment and maximums on various player characteristics.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
adjuststats()
|
||||
{
|
||||
@ -1321,7 +1321,7 @@ double dtemp; /* for temporary calculations */
|
||||
/ DESCRIPTION:
|
||||
/ Put a bunch of default values in the given structure.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
initplayer(playerp)
|
||||
register struct player *playerp;
|
||||
@ -1403,7 +1403,7 @@ register struct player *playerp;
|
||||
/ DESCRIPTION:
|
||||
/ If there is a message from other players, print it.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
readmessage()
|
||||
{
|
||||
@ -1436,7 +1436,7 @@ readmessage()
|
||||
/ DESCRIPTION:
|
||||
/ Print message about offending file, and exit.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
error(whichfile)
|
||||
char *whichfile;
|
||||
@ -1481,7 +1481,7 @@ error(whichfile)
|
||||
/ This function is provided because someone's hypot() library function
|
||||
/ fails if x1 == x2 && y1 == y2.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
double
|
||||
distance(x1, x2, y1, y2)
|
||||
@ -1517,7 +1517,7 @@ double deltax, deltay;
|
||||
/ DESCRIPTION:
|
||||
/ When an illegal signal is caught, print a message, and cleanup.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
ill_sig(whichsig)
|
||||
int whichsig;
|
||||
@ -1552,7 +1552,7 @@ int whichsig;
|
||||
/ Return verbal description of player status.
|
||||
/ If player status is S_PLAYING, check for low energy and blindness.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
char *
|
||||
descrstatus(playerp)
|
||||
@ -1615,7 +1615,7 @@ register struct player *playerp;
|
||||
/ We mask large integers with 32767 to handle sites that return
|
||||
/ 31 bit random integers.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
double
|
||||
drandom()
|
||||
@ -1653,7 +1653,7 @@ drandom()
|
||||
/ Add taxes to tax data base; add remaining gold and gems to
|
||||
/ player's cache.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
collecttaxes(gold, gems)
|
||||
double gold;
|
||||
|
@ -37,7 +37,7 @@
|
||||
/ put in these files.
|
||||
/ Also, the monster binary data base is created here.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
static char *files[] = { /* all files to create */
|
||||
_PATH_MONST,
|
||||
@ -226,7 +226,7 @@ main(argc, argv)
|
||||
/ DESCRIPTION:
|
||||
/ Print an error message, then exit.
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
Error(str, file)
|
||||
char *str, *file;
|
||||
@ -258,7 +258,7 @@ char *str, *file;
|
||||
/
|
||||
/ DESCRIPTION:
|
||||
/
|
||||
/************************************************************************/
|
||||
*************************************************************************/
|
||||
|
||||
double
|
||||
drandom()
|
||||
|
Loading…
Reference in New Issue
Block a user