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forgot to remove mention of deleted dump/restart.
also delete ancient todo file: Frankly, I am getting pretty sick of playing this game. Hence, the version which you get may have several bugs
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.\" $OpenBSD: read_me.nr,v 1.4 2001/01/08 05:08:43 pjanzen Exp $
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.\" $NetBSD: read_me.nr,v 1.2 1995/04/22 10:59:44 cgd Exp $
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.de @h
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'sp 4
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'tl 'TREK SETUP INSTRUCTIONS''%'
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'sp 2
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.ns
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..
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.de @f
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'bp
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..
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.wh 0 @h
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.wh -6 @f
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.de pp
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.sp
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.ne 2
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.ti +5
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..
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.de s1
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.sp 2
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.nr S1 +1
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.nr S2 0
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.ne 5
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.in 4
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.ti 0
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\\n(S1.\ \ \c
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..
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.de s2
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.sp 1
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.nr S2 +1
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.ne 3
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.in 8
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.ti 4
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\\n(S2.\ \ \c
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..
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.br
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.ce
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TREK SETUP INSTRUCTIONS
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.sp 2
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.pp
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This document describes all sorts of nifty things
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you should know
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before you start to muck around
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with the trek source code.
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Please read them carefully.
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.s1
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MAINTENANCE
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.pp
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There is a compilation option xTRACE which must be set for any
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trace information to be generated
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(the -t option must also be set on the command line).
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It is no longer defined by default.
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.s1
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DISCLAIMERS
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.s2
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Frankly,
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I am getting pretty sick of playing this game.
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Hence,
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the version which you get may have several bugs
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in it;
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I freely admit
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that it is probably buggier
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than some previous versions.
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Sorry about that.
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.s2
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Along with being buggy,
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the game never had quite everything implemented
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that was originally intended.
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If you see things that look weird,
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that may be why.
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There are even some features which I have taken out
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(like ghost starsystems)
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upon deciding that I didn't have the energy
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to implement them correctly.
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.s1
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REQUESTS
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.pp
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There are several things that I would like to ask of anyone
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who does work on the source code.
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.s2
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Please let me know of any bugs which you find
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in the code,
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and any fixes which you may have.
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Other copies will probably be going out to other people later,
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and it would be nice if those copies where less buggy.
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Also,
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I would be interested in hearing about any
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enhancements of the game which you might install.
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.s2
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Please note that I have a distinct coding style.
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I feel that it is cleaner
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and easier to read than a more
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casual style.
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If possible,
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please stick to it,
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especially if you end up sending tapes back to me.
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This goes along with my whole belief in clean code:
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I ask you to please avoid obscure code
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whenever possible.
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If you throw some in,
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please don't let me see it.
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It just depresses me.
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.s2
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Unfortunately,
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the game is huge.
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There are many neat things
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which could go in,
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if there were only enough space.
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However,
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I have specifically not gone to separated I/D
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space.
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The main reason is that I would like future versions
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of the game
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to be 11/40 compatible.
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.s1
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SUGGESTIONS FOR THE FUTURE
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.pp
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If you happen to have more energy than I do,
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you may want to examine the following areas.
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These are things that I may get to,
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but don't hold your breath.
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.s2
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The routine "capture" is quite unclean.
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First, it should have a manner of selecting Klingons
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other than random,
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either selecting the most likely
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or asking the captain (probably best).
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It should either be fully implemented,
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which includes adding a "board" routine
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(half written,
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on some tapes as board.x)
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which sends a boarding party to forcefully
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take over the Klingon,
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or it should go out completely,
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which is probably what I will end up doing.
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When this happens,
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the transporter will go completely.
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It seems that the space may be better used
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for something which more directly enhances the game.
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.sp 3
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.in 0
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Well, that's about it.
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To get hold of me,
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write to:
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.nf
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.sp
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Eric P Allman
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Electronics Research Laboratory
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University of California
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Berkeley, California 94720
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.fi
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Happy trekking!!
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.pp
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@ -1,10 +0,0 @@
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* tractor beams
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* power distribution
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* Romulans:
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- plasma bolts
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- neutral zone
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- cloaking device
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* the thing
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* ion storms
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* torpedoes with time delays
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* Put removal from event list into killk
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@ -1,4 +1,4 @@
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.\" $OpenBSD: trek.me,v 1.6 2004/08/21 23:09:12 jmc Exp $
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.\" $OpenBSD: trek.me,v 1.7 2017/05/26 19:48:28 tedu Exp $
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.\" $NetBSD: trek.me,v 1.2 1995/04/22 10:59:49 cgd Exp $
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.\"
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.\" Copyright (c) 1980, 1993
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@ -160,9 +160,7 @@ from the shell.
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The game will ask you what length game
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you would like.
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Valid responses are "short", "medium", and "long".
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You may also type "restart",
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which restarts a previously saved game, \*f./trek.dump\fR, if
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it exists. Ideally,
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Ideally,
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the length of the game does not affect the difficulty,
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but currently the shorter games tend to be harder than the longer ones.
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.pp
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@ -867,14 +865,6 @@ any Klingons
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(and stars,
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and starbases)
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left in your quadrant.
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.bl "Save the Game"
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Mnemonic: dump
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Shortest Abbreviation: dump
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.FF
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.pp
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Saves the current game in \*f./trek.dump\fR
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if possible. Game play continues after
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the dump.
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.bl "Terminate the Game"
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Mnemonic: terminate
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Shortest Abbreviation: terminate
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@ -929,7 +919,6 @@ Command Requires Consumes
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\*fda\fRmages - -
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\*fdestruct\fR computer -
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\*fdo\fRck - -
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\*fdump\fR - -
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\*fhelp\fR subspace radio -
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\*fi\fRmpulse course distance impulse engines time, energy
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computer, SINS
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@ -1,4 +1,4 @@
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.\" $OpenBSD: trek.6,v 1.15 2011/12/28 22:06:36 schwarze Exp $
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.\" $OpenBSD: trek.6,v 1.16 2017/05/26 19:48:28 tedu Exp $
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.\" $NetBSD: trek.6,v 1.4 1995/04/22 10:59:35 cgd Exp $
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.\"
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.\" Copyright (c) 1980, 1993
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@ -30,7 +30,7 @@
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.\"
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.\" @(#)trek.6 8.2 (Berkeley) 12/30/93
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.\"
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.Dd $Mdocdate: December 28 2011 $
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.Dd $Mdocdate: May 26 2017 $
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.Dt TREK 6
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.Os
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.Sh NAME
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@ -52,9 +52,6 @@ Valid responses are
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.Dq medium ,
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and
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.Dq long .
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You may also type
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.Dq restart ,
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which restarts a previously saved game.
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You will then be prompted for the skill, to which you must respond
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.Dq novice ,
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.Dq fair ,
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@ -85,9 +82,6 @@ the game will tell you what it expects if you just type in a question mark.
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.It
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.Ic do Ns ck
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.It
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.Ic dump No (save game to
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.Pa ./trek.dump )
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.It
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.Ic help
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.It
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.Ic i Ns mpulse course distance
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