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Be more specific regarding which encoding this simulator generates:

the existing text encouraged the misconception that punched card
encodings were somehow standardized, which they were not.  Lots of
different encodings existed, and the one simulated here was a
proprietary one of one specific vendor (GE).  Also correct the
history: the folks at Bell Labs already played with this.

HISTORY mistake noticed by Sevan Janiyan <venture37 at geeklan
dot co dot uk>, who also agrees with the final patch.

tweak and OK jmc@
This commit is contained in:
schwarze 2019-09-08 22:43:46 +00:00
parent 68ea1b064b
commit 32a8c8b51d

View File

@ -1,4 +1,4 @@
.\" $OpenBSD: bcd.6,v 1.21 2014/11/20 01:35:47 schwarze Exp $
.\" $OpenBSD: bcd.6,v 1.22 2019/09/08 22:43:46 schwarze Exp $
.\"
.\" Copyright (c) 1988, 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@ -29,7 +29,7 @@
.\"
.\" @(#)bcd.6 8.1 (Berkeley) 5/31/93
.\"
.Dd $Mdocdate: November 20 2014 $
.Dd $Mdocdate: September 8 2019 $
.Dt BCD 6
.Os
.Sh NAME
@ -45,7 +45,9 @@
.Sh DESCRIPTION
The
.Nm bcd
command reads the given input and reformats it in the form of punched cards.
command reads the given input and reformats it as an ASCII art
representation of punched cards for the GE 635 and GE 645 computers
used at Bell Labs in the late 1960s and early 1970s.
Acceptable input are command line arguments or the standard input.
.Pp
The options are as follows:
@ -71,5 +73,5 @@ The default is 48 columns.
.Sh HISTORY
The
.Nm
command first appeared in
.Bx 3 .
game first appeared in
.At v6 .