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adventure requires deterministic random for its internal data
"obfuscation" scheme to work (words fail me), but we can use arc4random for the in game fun. from theo buehler
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@ -1,4 +1,4 @@
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/* $OpenBSD: init.c,v 1.12 2014/12/08 21:56:27 deraadt Exp $ */
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/* $OpenBSD: init.c,v 1.13 2014/12/31 15:45:57 tedu Exp $ */
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/* $NetBSD: init.c,v 1.4 1996/05/21 21:53:05 mrg Exp $ */
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/*-
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@ -56,6 +56,11 @@ int setbit[16] = {1, 2, 4, 010, 020, 040, 0100, 0200, 0400, 01000, 02000,
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void
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init(void) /* everything for 1st time run */
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{
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/*
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* We need deterministic randomness for the obfuscation schemes
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* in io.c and setup.c.
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*/
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srandom_deterministic(1);
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rdata(); /* read data from orig. file */
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linkdata();
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poof();
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@ -1,4 +1,4 @@
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/* $OpenBSD: setup.c,v 1.11 2014/12/08 21:56:27 deraadt Exp $ */
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/* $OpenBSD: setup.c,v 1.12 2014/12/31 15:45:57 tedu Exp $ */
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/* $NetBSD: setup.c,v 1.2 1995/03/21 12:05:10 cgd Exp $ */
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/*-
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@ -78,6 +78,8 @@ main(int argc, char *argv[])
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count = 0;
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linestart = YES;
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srandom_deterministic(1);
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while ((c = getc(infile)) != EOF) {
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if (count++ % LINE == 0)
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printf("\n\t");
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@ -1,4 +1,4 @@
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/* $OpenBSD: wizard.c,v 1.16 2014/11/16 04:49:48 guenther Exp $ */
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/* $OpenBSD: wizard.c,v 1.17 2014/12/31 15:45:57 tedu Exp $ */
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/* $NetBSD: wizard.c,v 1.3 1995/04/24 12:21:41 cgd Exp $ */
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/*-
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@ -141,8 +141,5 @@ ciao(void)
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int
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ran(int range)
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{
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long i;
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i = random() % range;
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return (i);
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return (arc4random_uniform(range));
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}
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